package engine.graphics
{
	import engine.math.*;
	
	public class RxUVTransform
	{
		private var m_preTransU:Number;
		private var m_preTransV:Number;
		private var m_rotateUV:Number;
		private var m_scaleU:Number;
		private var m_scaleV:Number;
		private var m_postTransU:Number;
		private var m_postTransV:Number;
		
		public function RxUVTransform()
		{
			Identity();
		}
		
		public function Identity() : void
		{
			this.m_preTransU = 0;
			this.m_preTransV = 0;
			this.m_rotateUV = 0;
			this.m_scaleU = 1;
			this.m_scaleV = 1;
			this.m_postTransU = 0;
			this.m_postTransV = 0;
		}
	}
}